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Sonic mania blue spheres coins
Sonic mania blue spheres coins




Lightning shields grab rings but also magnetize the player to certain metal platforms. (nothing new that I have been able to determine) Also reflects projectilesīubble Shields reflect projectiles and allow you to breathe underwater Shields you grab have effects around the environment. There are also mini-bosses in the middle of some acts(possibly all acts)

sonic mania blue spheres coins sonic mania blue spheres coins

Having 25+rings and hitting a checkpoint activates the 'Blue Ball' Minigame which rewards medals upon completion and I believe these medals unlock things in the extra's menu.(It also seems you can unlock abilities as I obtained Sonic's "Peel out" move from Sonic CD)Įach zone has 2 acts, each act has a boss fight. Hitting Mach 4 ensures you will get the emerald but makes Sonic harder to control. You start at Mach 1, filling the meter with blue orbs increases your mach. Running out of rings or falling off the course is grounds for failure. You can jump to avoid pitfalls, but Sonic moves forward automatically and you have to drift him around corners to maintain speed. All the while you are chasing a UFO(This is what the game calls it) which is holding the emerald. Instead of the half pipe mini game there is a new mini-game in which your amount of rings is your clock, and the blue orbs increase your speed. There is at least one giant ring in each act and these lead to the chaos emeralds. There are the giant rings from Sonic 1 hidden around each Act. Sonic has the ability to start his spin dash in mid-air, I have yet to master the timing on it but I believe its possible to jump-spin-hit the ground - go flying - start spin in mid air- hit the ground - continue spinning. Enemies above Tails while he is flying will be hit by his tail as if he were in ball form. Tails can fly for a decent amount of time and even doggie paddle in the water. Hitting something just right and then flying sends you rocketing over a good chunk of the level.at the expense of missing checkpoints. Tails is most definitely the Easy mode for this game. This of course means you lose the ability to start spin dash in mid-air(which after experimenting I have found you simply jump and then hold jump to continue doing it over and over)ĭoing my best in this to avoid spoilers for those wanting to experience levels for themselves while at the same time giving what I feel is key information to creating speedrun routes.

sonic mania blue spheres coins

EDIT - In order to used unlocked abilities you have to hover over No-Save and press Y(xbox) or triangle(PS4) - change sonic's ability type from Mania to CD and then start a No-Save run as Sonic.






Sonic mania blue spheres coins